Dog Gone It! — 1 of 1

Jose Silva

Release 1

"Dog Gone It!" by Jose Silva

The Living Room is a Room ;"You are in the living room, various human related things are here that do not interest you in the slightest way. There is a door to the north which you can not open because you can't reach the knob to the south is the kitchen."

The Kitchen is a Room ; " You are in the Kitchen, you can smell lots of treats and goodies that your master makes for din-dins. The only way out is north. "

The Kitchen is south of the Living Room

There is a sock in the Living Room

There is a Doggie Treat in the Kitchen

Doggie Treat is an edible object; " There is a doggie treat sitting here, it looks like a milkbone of some variety, probably made up of the remains of animals not fit for human consumption!"

After eating for the first time:

award 5 points;

say "Woof I love to eat all sorts of things!"

sock is an edible Object ; "There is a lovely white athletic sock here, it smells like feet and probably tastes like it too!"

After eating the Sock:

award 5 points;

say "

Woof woof! You are one crazy Beagle!

Your master comes from out of nowhere and screams at you words that you do not understand, all you can tell is that master's voice has gotten very loud and is shaking his hand at you with one finger pointing and saying things like 'Bad Dog' and 'I gave you treats... that was my sock!' "

After taking the sock, say " You pick up the sock with your mouth"

Every turn, say " Pant pant pant pant pant.."

Every turn, say "sniff sniff sniff sniff.."

After taking the treat, say "You pick up the treat with your mouth"

After eating the Doggie treat:

award 5 points;

say "Crunch crunch... bits of the milk bone fall onto the floor but you manage to eat the entire biscuit like treat, even being as gracious and cleanly as to lick the crumbs off the floor to make your master happy!"

when play begins, say " You are in the home of your wonderful and awe inspiring master. He takes care of you and plays with you from time to time and all he asks you to do is be a good doggie. Yet dogs will be dogs and get into trouble. In this very short example of IF, you have but one thing to do and that is to be a dog and eat two things. Once complete, you will win the game. Do not look so disappointed, this minigame was created just to show how quickly a person can make a text adventure."

The carrying capacity of the player is 2.

When play begins:

now the left hand status line is

"[the player's surroundings] / [turn count] / [score]"

The maximum score is 10

When play ends:

say " You have done a great job at being a Beagle in this tiny example of a text adventure! You ate both the sock and the doggie treat which is what my little Bella normally will do! Now go out and try to make your own game using Inform 7! I have included the source text so that you can see how this game was created."

Every turn:

if the score is greater than 9, end the story finally.

Release along with an interpreter, the source text